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发表时间 : 2018-8-27 18:57:17 | 浏览 : 415    评论 : 0
VegaThreads
线程蓝图节点,用于简便的创造多线程事件,极大地影响画面表现。
Threading blueprint nodes for easy creation of multithreading
events that will increase performance significantly.
S1-1920x1080-2493957df89f90aa4ff5bd57e73cd600.jpg S2-1920x1080-7d9b2ad966934a88dd27f46797332b4b.png S3-1920x1080-3c67d7fc1d0828f4e1cb5cfa959cfa68.png S4-1920x1080-609690cba9dff0b9cf00bc455c44bd31.png S5-1920x1080-e43636db9b4aef654c1210bfab133e92.png
摘要
Vega线程是一款简易的蓝图库,在无需任何C++编程的情况下简易而无差别地创造多线程应用。
简单易用,就像布置一个自定义事件后启动fire节点一样。
VegaThreading is a simple blueprint library designed for the easy and seamless creation of multithreading applications without touching a line of C++.
Using this library is as easy as creating an object variable, assigning a custom event(s) and calling the fire node, it's that simple and the performance benefits are incredible!
UPDATE:
Thread looping
End of thread callback
Optional parameters to optimise your threading needs.
Custom mutex support.
4.12 - 4.15 support

技术细节

蓝图节点数:8
该蓝图通过事件中的包装功能运用委托来工作,并通过线程来触发。
为了保护数据以及确保线程触发后能达到其目的,一个静态互斥锁保护会被使用。
网络重复性:不会直接重复但受操作的数据可以通过标准的重复机制得到重复。
Number of blueprint nodes: 8
This blueprint works by wrapping functionality in events using delegates and firing them from the threads.
For protection for data and to ensure threads are fired in the order to which they were called, a static mutex guard is used.
Network replicated: Not directly but data manipulated can be replicated using the typical replication systems. 、

Tested and Working:
• Win32
• Win64
• Mac
• Linux
• Android
• iOS
• HTML5

应该能工作于:
所有能支持的虚幻引擎平台,我在自己的房屋线程类中应用了所有他们的线程,不过到17年1月23日为止我还没测试完以上这个线程。
Expected to work:
• All supported Unreal Engine platforms since I make use of their in house threading class but this has not been fully tested as of 23/01/2017
Future Development:
Utilize more concurrency features to increase thread control and thread safety.
下载地址:



VegaThreads.txt

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