我要发帖 回复

管理员

321

主题

5万

积分

0

专家分

兴趣点(最多三项):

Unity引擎
Unreal引擎
CryEngine引擎

私信
发表时间 : 2019-2-1 17:31:43 | 浏览 : 241    评论 : 0
FootPlacementSystem_Screenshot_01-1920x1080-f7f11b0b169aabd74b0aa1d6800636ae.png FootPlacementSystem_Screenshot_02-1920x1080-16e7429c54285faa6be84e29bca63e44.png FootPlacementSystem_Screenshot_03-1920x1080-f9514db6a142d850149e10e7e8a783aa.png FootPlacementSystem_Screenshot_04-1920x1080-5c6f0d67835cc56ba67216653cd3af13.png
No IK bones required! This will work with the default animations, the free starter pack animations and more!

Each foot has a line trace to position them independently. Also offsets pelvis/hip bone to allow foot to touch lower ground.

Example project also has replicated events for Walk, Run, and Sprint. Crouch is also included, and the capsule has a smooth re-size transition

技术细节

Features:
- Commented, Easy To Understand Blueprints
- Multiplayer Support
- Uses Actor Component, Easily Add To Your Character
- Easy blueprint migration

Includes:
- Example project with Walk, strafe, and crouch
- Actor component for easy implementation
- UMG With Debug Information
- Example crouch state (Smooth re-size of capsule)
- Uses Epic's default and Anim Starter Pack animations

Changelog:
v1.0.4
- Removed unused variables
- Fixed compatibility with 4.11
- Dropped support for 4.8, 4.9, and 4.10

v1.0.3
- Added more comments
- Added input esc to quit game
- Small bug fixes

v1.0.2
- Simplified project and removed unneeded features
- Added interface and removed unneeded casts
- Changed camera to rotate around player while not moving
- Enables UseControllerDesiredRotation when moving
This smooth rotates character to face forward
- Added Mode Enum for FootPlacement
- Reorganized to ease code migration

v1.0.1
- Initial release

INTENDED PLATFORM: Desktop



2 Bone IK Foot Placement System.txt

894 Bytes, 下载次数: 1

售价: 60 积分  [记录]

最近VR访客

手机版|VR开发网 ( 津ICP备18009691号 )|网站地图 统计 网安备12019202000257

GMT+8, 2019-2-24 02:55 AM

返回顶部