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发表时间 : 2013-3-26 13:30:48 | 浏览 : 781    评论 : 3
。way 。nav文件怎样自己写啊  就是不需要lp

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administrator专家组 评论于2013-3-26 21:52:20
看看 安装根目录中的api手册:
Presagis/Vega_Prime_2_2_1_VC8/docs/vegaprime/html/index.html

Vega Prime Path Module


vpPathNavigator: 成员函数:
  1. void setKinematicSelect (KinematicSelect ki)
  2. KinematicSelect getKinematicSelect () const
  3. void setRenderSelect (RenderSelect ri)
  4. RenderSelect getRenderSelect () const
  5. void setLookAtSelect (LookAtSelect li)
  6. LookAtSelect getLookAtSelect () const
  7. const vpPathWay * getCurrentPathWay () const
  8. const vpPathWayStation * getCurrentWayStation () const
  9. void setStartDelayTime (double time)
  10. double getStartDelayTime () const
  11. void setStartDelayFrames (int frames)
  12. int getStartDelayFrames () const
  13. void setReverseEnable (bool enable)
  14. bool getReverseEnable () const
  15. void setPauseEnable (bool enable)
  16. bool getPauseEnable () const
  17. void setRenderEnable (bool enable)
  18. bool getRenderEnable () const
  19. int setSwitch (vpPathWay *switchFromPathWay, int switchFrom, vpPathWay *switchToPathWay=NULL, int switchTo=0, bool closed=true)
  20. vpPathWay * getSwitch (vpPathWay *switchFromPathWay, int switchFrom, int &switchTo, bool &closed) const
  21. void setKinematicState (vpPathKinematicState *state)
  22. vpPathKinematicState * getKinematicState () const
  23. void setRenderState (vpPathRenderState *state)
  24. vpPathRenderState * getRenderState () const
  25. void setLookAtState (vpPathLookAtState *state)
  26. vpPathLookAtState * getLookAtState () const
  27. void setStartWayStationIndex (int index=0)
  28. int getStartWayStationIndex () const
  29. void setStartWayStation (vpPathWayStation *waystation)
  30. vpPathWayStation * getStartWayStation () const
  31. void setStartPathWay (vpPathWay *pathway)
  32. vpPathWay * getStartPathWay () const
  33. double getDurationParameter () const
  34. double getCurveParameter () const
  35. double getArcLengthParameter () const
  36. double getTraversedArcLength () const
  37. double getArcLength () const
  38. void setFileName (const char *filename)
  39. const char * getFileName () const
  40. int read (const char *filename=NULL)
  41. int read (vuFile *file)
  42. int write (const char *filename=NULL)
  43. int write (vuFile *file) const
  44. virtual void reset ()
  45. int resolveSubsequentWayStation (vpPathResolver *resolver, vpPathWay *pathway, vpPathWayStation *waystation) const
  46. int resolveTrailingWayStation (vpPathResolver *resolver, vpPathWay *pathway, vpPathWayStation *waystation) const
  47. virtual void apply (vpPositionable *, double dT)
  48. void setPathWayDirtyFlag (bool flag)
  49. bool getPathWayDirtyFlag () const
  50. vpPathNavigator (vpPathWay *pathway, vpPathWayStation *waystation)
  51. vpPathNavigator (vpPathWay *pathway=NULL, int index=0)
  52. vpPathNavigator (const char *filename)
  53. vpPathNavigator (vuFile *filename)
复制代码
UE4   |   虚幻引擎   |   Unity VR    |    Hololens
administrator专家组 评论于2013-3-26 21:52:37
看最后几个函数,
UE4   |   虚幻引擎   |   Unity VR    |    Hololens
menatplay 评论于2013-3-27 09:47:04
administrator 发表于 2013-3-26 09:52 PM
看最后几个函数,

要用程序写吗 我看不懂程序的

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