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发表时间 : 2016-9-30 15:33:20 | 浏览 : 2165    评论 : 27
     灵活的 Spawning Volume Blueprint,让你定义为 Spawning Volume玩家,AI角色,基本上你能想到的任何player。远远优于静态创建,例如在多人场景可以通过player等待不期而遇的客户可 Spawning Volume重生点。然而 Spawning Volume可远远超过在多人游戏中只是 Spawning Volume的玩家,用你的想象力,你可以将它们纳入任何你能想到的。所有的蓝图显然评论和他们的逻辑流程是很容易理解和遵循。这个软件包附带的支持内容,有助于展示在多人死斗和TeamDeathMatch游戏类型环境 Spawning Volume的用途很多。
调整大小 BPSpawningVolumes_Screenshot_02-1920x1080-41142222f718f959174481c73cd7e.png

调整大小 BPSpawningVolumes_Screenshot_04-1920x1080-0518a309b812cb5f3401544cfc576.png

技术细节


Blueprints:

  • 3 Actor Blueprints
  • BP_SpawningVolume
  • BP_Default_Test_Cube
  • BP_Default_Projectile
  • 3 Game Mode/Game Type Blueprints
  • GM_GameTypeGlobalLogic
  • GT_DeathMatch
  • GT_TeamDeathMatch
  • 1 Game State Blueprint
  • GS_SpawningVolume_GameState
  • 3 Enumeration Blueprints
  • EGameTypes
  • ETeams
  • EPlayerSessionStates
  • 2 Interface Blueprints
  • IGameType
  • IDamagable
  • 1 Player Controller Blueprint
  • BP_SpawningVolume_PlayerController
  • 1 Player Character Blueprint
  • BP_SpawningVolume_PlayerCharacter
  • 1 Player State Blueprint
  • BP_SpawningVolume_PlayerState
  • 2 Player HUD Blueprints
  • BP_SpawningVolume_PlayerWidgetHUD
  • BP_spawningVolume_PlayerHUD
  • 1 Tutorial Blueprint




List of Spawning Volume features:
-        Self contained resizable Spawning Volume blueprint actor.
-        Function: SpawnActorWithinVolume safely spawns a given actor at a random position within the volume.
-        Function: GetRandomLocationWithinVolume returns a World Space vector for a random safe spawn location within the Spawning Volume.
-        Collision Detection
-        Override able Z height trace extent.
-        Single or Multi trace on failed safe spawn location.
-        Actor tag filtering.
Supporting features:
-        2 example game types (DeathMatch and TeamDeathMatch) that demonstrates real world spawning systems for a First/Third Person Shooter environment.
-        Basic Player damage and health system.
-        Player States to support the demonstration of respawning systems (Alive/Dead).
-        Basic Teams system (also integrated into the Spawning Volumes) to support demonstration of the TeamDeathMatch spawning logic.



下载地址:

链接:http://pan.baidu.com/s/1nvTPjrb
游客,如果您要查看本帖隐藏内容请回复

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XUXUEHAO 评论于2016-11-9 20:21:29

下载来看看,希望有帮助
david_m 评论于2016-12-16 22:03:18
看上去不错。感谢分享!集齐七龙珠,召唤更好的资源!
勤省,笃学,自强
david_m 评论于2016-12-16 22:04:12

已经下载不了啦,请同学们注意不要再下了。或请楼主亲自处理。
勤省,笃学,自强
Alan6068 评论于2017-1-13 20:30:31
阿萨德,这个我找了好久
asasj57 评论于2017-3-1 13:18:44
,如果您要查看本帖隐藏内
备受煎熬传播 评论于2017-5-31 09:33:28
  Collision Detection
-        Override able Z height trace extent.
-        Single or Multi trace on failed safe spawn location.
-        Actor tag filtering.
Supporting features:
-        2 example game types (DeathMatch and TeamDeathMatch) that demonstrates real world spawning systems for a First/Third Person Shooter environment.
-        Basic Player damage and health system.
-        Player States to support the demonstration of respawning systems (Alive/Dead).
-        Basic Teams system (also integrated into the Spawning Volumes) to support demonstration of the TeamDeathMatch
JBLJBL 评论于2017-6-21 14:48:54
好东西,谢谢分享
JBLJBL 评论于2017-6-21 14:50:57
备受煎熬传播 发表于 2017-5-31 09:33 AM
Collision Detection
-        Override able Z height trace extent.
-        Single or Multi trace ...

链接失效了
younglee 评论于2017-6-27 08:46:17

好流弊的样子
Baker 评论于2017-7-6 23:17:39
官方商城] Spawning Volume蓝图
qq2392807747 评论于2017-7-7 14:35:06
貌似高大上,不懂就得学啊
iprogrammer 评论于2017-7-12 20:55:03
qq2392807747 发表于 2017-7-7 02:35 PM
貌似高大上,不懂就得学啊

感谢分享资源
iprogrammer 评论于2017-7-13 19:50:09
感谢分享资源
jerry925 评论于2018-3-6 08:48:31
高级啊,学习了

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