摘要
Too often game animation lacks quality due to the underlying movement and animation systems being poorly designed. Animators can create good looking assets, but a badly designed animation system can diminish their quality in-game. This system's purpose is to bridge the gap between the front end and back end of in-game animation, and give animators a good foundation to create assets that will work well with responsive character movement.
IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK. THIS IS NOT A PLUG AND PLAY SYSTEM, AND WORKING WITH IT CAN BE CONFUSING IF YOU ARE NEW TO UE4.
This system:
• Works in many game types
• Keeps player in constant control
• Looks good at all times and conditions
• Simplifies animator workload wherever possible
• Is very flexible and highly adjustable
Features:
• Direct Capsule Control
• Multiple Locomotion States and Stances
• Smooth Blending between Directional Animations
• Adjustable Rotation Offsets
• Additive Leaning
• Directional Pivots
• Directional Stopping Transitions
• Transitions between Idle Stances
• Turn In Place
• Third Person / True First Person
• Land Prediction
• Seamless Ragdoll / Get Up Blending
• Foot IK
• Networked Multiplayer