技术细节
Each mirror has its UV0 made for accepting most tiling materials and textures, while their UV1 is setup for light bakes and specific texture work.
Scaled to Epic skeleton: Yes
LODs: Auto if needed
Number of Meshes: 32
Vertex Count: Average around 400 verts
Collision: Yes, simple boxes
Number of Master Materials: 4
Number of Material Instances: 15
Number of Textures: 11
Texture Size: 2048
Intended Platform: All (though tested on Windows and Android)
4.18 version update: Renamed the meshes with clearer descriptions, some minor UV clean-up, and added photo options for some of the models (they can now be used as both mirrors and photo frames)