我要发帖 回复

正式会员

6

主题

42

积分

0

专家分

:

私信
发表时间 : 2010-12-28 17:16:50 | 浏览 : 1509    评论 : 0
本帖最后由 liushuoysu 于 2010-12-28 05:18 PM 编辑

为什么在terrain wizard 中的quads  per tile 设置为128,但在生成的tessellate mesh进程中 mesh parameters 的 #QuadsX和#QuadsY都是32?
CTS说明文档上是这样说的:

“in the mesh process, CTS describes the number of polygon pair as # Quads
X and # Quads Y. While in the Terrain wizard, CTS uses Quads per Tile, with
text boxes for X and Y. These are not really the number of polygons in X and Y; it
is the number of polygon pairs in X and Y. What CTS is doing is dicing the tile up
into a grid. The X and Y tell you how many columns and rows there are in this
grid. Each square in this grid gets divided into two triangles, the definition of
what a polygon pair is.”

根据这个说法,我觉得这两个参数应该是一样的,都是每个tile的Quads数。
请各位高手指点迷津!

最近VR访客

手机版|VR开发网 统计 津ICP备18009691号
网安备12019202000257

GMT+8, 2023-12-2 06:41 AM

返回顶部