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发表时间 : 2007-9-30 00:06:24 | 浏览 : 3247    评论 : 3
osgEdit
OSGEdit is an editor of scenes for the library osg/' target = '_blank' style = 'color: #666; padding-right: 16px; background: url(static/image/admincp/newwin.gif) no-repeat right;'>OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.
http://osgedit.sourceforge.net/

osgField
osgField is a NodeKit which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on.
http://orihalcon.jp/osgfield/
http://sourceforge.net/project/showfiles.php?group_id=178870

osgDesigner
osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system.
http://sourceforge.net/project/showfiles.php?group_id=154974

osgToy
a collection of experimental/whimsical/maybe-useful projects for the OpenSceneGraph, such as GLSL conformance checker, fractal generators, normal generators, normal visualizer, celestial sphere, pseudoloaders, diagnostic dataflag shader, test pattern datasets, impossible object, etc.
http://mew.cx/osg/
http://osgtoy.cvs.sourceforge.net/osgtoy/osgtoy/osgtoy-data/

osgDirector
The Orihalcon framework is an OpenSceneGraph based applications, plug-ins and libraries for practical real-time visualization development.
It contains a graphical scene graph editor, wrapper classes for rapid development, and also useful toolkits which give more features to OpenSceneGraph such as integration with wxWidgets, intuitive viewer and so on.
http://orihalcon.jp/orihalconfw/
http://sourceforge.net/project/showfiles.php?group_id=153872

osgexport for Blender
Blender was primarily designed for making detailed, non-realtime scenes, rendered with a raytracer.  It has a different way of thinking about material properties and lights, which doesn't quite fit with OpenGL (and hence OSG/VTP).  However, osgexport has some options you can set to compensate for the difference.
http://www.vterrain.org/Doc/Blender/index.html
http://projects.blender.org/projects/osgexport/

osgIM
OsgIM is a library to create 3D GUIs with OpenSceneGraph.
http://osgim.sourceforge.net/

osgHaptics
osgHaptics is a high-level toolkit written in portable C++ that incorporates haptic rendering in to the OpenSceneGraph rendering library (scenegraph). It utilizes OpenHaptics which is available from Sensable Inc. It has support for multiple haptic devices and it comes with a set of example applications.
http://www.vrlab.umu.se/research/osgHaptics/

最近VR访客

FlySky 评论于2007-9-30 01:07:25
支持~

随着OSG的不断发展和完善,它的相关工具也将越来越多了~不过,我觉得还是自己做的原汁

原味的东西好,,,且尽量去弄懂它的实现机制好,呵呵~~~

OSG中国官方网站:http://www.osgChina.org
OSG中国官方讨论区:http://bbs.osgChina.org

OSG专业群-OSG地形研究者 49668412
      OSG地形专业研究 45763709
beetleleo 评论于2007-10-9 18:15:52

呵呵

楼主太狠了点吧
上面的东东我好象在一个人的 blog上看到过的了
cutlipeng 评论于2008-7-9 08:17:11
这些东东是不是都是开源的?

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