技术细节
NOTE:
Enable "Generate Mesh Distance Fields" under Lighting within your Project Settings -> Render Settings. Otherwise the water shader will not display correctly.
v1.3 Update 11/27/2017
- You can now edit all the material instance parameters and underwater effects within the BP_WaterShader details panel.
- All settings within the details panel have been named to make more sense to what they are doing.
Technical Details:
Blueprints: 2
Materials: 9
Particles: 2
Features:
-Water Blueprint with tile-able materials for massive oceans.
-Toggle-able wave spawning with spline components to trace island shoreline
-Toggle-able under water caustics
-Mobile Support by toggling the 'mobile' option on the blueprint details panel
-Water motion, color for deep and shallow and ocean foam all modifiable
How to use:
Drop the BP_WaterShader into your level scale to the size you wish
Toggle the spawning waves feature, add amount of islands, trace your island with the splines.
Sit back and watch as your beach comes to life with waves!