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兴趣点(最多三项):
Unity引擎
Unreal引擎
CryEngine引擎
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发表时间 : 2019-2-1 16:14:23
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浏览 : 1306 评论 : 7
System allows to dismember characters, create broken bones and wound effects. Whole logic is implemented into single Actor Component and Data Table. That allows the quick setup and management for many characters with different properties. Everything is written with Blueprints, no C++ involved. Code and variables are commented and categorized.
Support email: genmindo@gmail.com
技术细节
Actor Component Blueprint: 1
Particle Systems: 3
Meshes for Emitters: 3
Materials and Textures for Effects: 2
Texture Resolutions: 2048x2048
Number of characters: 2
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Intended Platforms: Windows, Linux, OSX
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