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发表时间 : 2019-2-1 17:31:43
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浏览 : 1382 评论 : 10
No IK bones required! This will work with the default animations, the free starter pack animations and more!
Each foot has a line trace to position them independently. Also offsets pelvis/hip bone to allow foot to touch lower ground.
Example project also has replicated events for Walk, Run, and Sprint. Crouch is also included, and the capsule has a smooth re-size transition
技术细节
Features:
- Commented, Easy To Understand Blueprints
- Multiplayer Support
- Uses Actor Component, Easily Add To Your Character
- Easy blueprint migration
Includes:
- Example project with Walk, strafe, and crouch
- Actor component for easy implementation
- UMG With Debug Information
- Example crouch state (Smooth re-size of capsule)
- Uses Epic's default and Anim Starter Pack animations
Changelog:
v1.0.4
- Removed unused variables
- Fixed compatibility with 4.11
- Dropped support for 4.8, 4.9, and 4.10
v1.0.3
- Added more comments
- Added input esc to quit game
- Small bug fixes
v1.0.2
- Simplified project and removed unneeded features
- Added interface and removed unneeded casts
- Changed camera to rotate around player while not moving
- Enables UseControllerDesiredRotation when moving
This smooth rotates character to face forward
- Added Mode Enum for FootPlacement
- Reorganized to ease code migration
v1.0.1
- Initial release
INTENDED PLATFORM: Desktop
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