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发表时间 : 2007-11-26 09:16:06 | 浏览 : 2394    评论 : 1
Finally after a year spending our spare time in this project we have a playable demo to show !

Edit 2007.11.18: new demo 0.3!

changelog:
- new gameplay for: maddog, wildcat, littlegus, wildcatmonsterV8 and new car (and player): wildcat-S (simulation mode)
- new friction model using PhysX flags
- reset key implemented (useful if you gets stuck): 'S' by default.
- new pause window allowing you to cancel the season and go back to mainmenu
- new option simulation under [engine] section in cfg files, it
enables incremental speed
- original Cosquin track

Here are some images:









The keys are (press the "help" button in the main menu for more info):
Arrow UP: accelerate
Arrow DOWN: break + rear driving
Arrow LEFT: left
Arrow RIGHT: right
S: reset car's position
F1: 1st person camera
F2: 3rd person camera
F3: top-down camera
F4: bird-eye camera moves with AWSD + mouse right click


And our teaser (everything is in-game), please
turn on the sound!
YouTube: ThunderWheels teaser #0

As you can see in the screenshots this game is a racing game with top-down perspective (plus third and first person view) we wanted to re-create the feeling of those games made in the 80' but with more realistic physics and better graphics

Besides Ogre we used NxOgre (thanks Betajaen!), OpenAL (with a custom wrapper), CEGUI, pthreads and dotproject.
We're planning to sell this game in a near future but after a series of free demos and when the game is mature enough.
Our next milestone is networking and a track/circuit editor and of course polish and fix tons of bugs and adding features specially in the GUI and the graphics side.

This is our website: GBoot team web site
And the download link: ThunderWheels demo 0.3

We really want to hear your opinions and get some feedback, we also have our own forums and a tutorial explaning
how to create tracks and edit heightmaps.

最近VR访客

rhett 评论于2007-11-26 09:22:51
good job!!
It seems nice!!

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