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发表时间 : 2008-8-12 22:27:39 | 浏览 : 1720    评论 : 2
The Khronos™ Group announced today it has released the OpenGL® 3.0 specification with strong industry support to bring significant new functionality to the open, cross-platform standard for 3D graphics acceleration. OpenGL 3.0 includes GLSL™ 1.30, a new version of the OpenGL shading language, and provides comprehensive access to the functionality of the latest generations of programmable graphics hardware.  The OpenGL working group has also defined a set of OpenGL 3.0 extensions that expose potential new functionality for the next version of OpenGL that is targeted for release in less than 12 months, and a set of extensions for OpenGL 2.1 to enable much of the new OpenGL functionality on older hardware.  Additionally, OpenGL 3.0 introduces an evolutionary model to assist in streamlining the specification and to enable rapid development of the standard to address diverse markets.  Finally, the OpenGL working group has announced that it is working closely with the emerging OpenCL standard to create a revolutionary pairing of compute and graphics programming capabilities.  The new OpenGL 3.0 specifications are freely available at www.khronos.org/opengl.  

更多内容访问 http://www.opengl.org/

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wgluser 评论于2008-8-13 12:47:42
不知什么时候有OGL 3.0 SDK 发行?等待
tan_dunming 评论于2008-8-13 16:57:17
先得有硬件支持 然后现在个最新版本的glew或者glext什么的就行了吧 不过最好还是看看NVIDIA或者ATI的SDK 或者网上的教程  知道这些扩展如何使用才行啊
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