Name
gluUnProject — map window coordinates to object coordinates
C Specification
GLint gluUnProject( GLdouble winX,
GLdouble winY,
GLdouble winZ,
const GLdouble * model,
const GLdouble * proj,
const GLint * view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ);
Parameters
winX, winY, winZ
Specify the window coordinates to be mapped.
model
Specifies the modelview matrix (as from a glGetDoublev call).
proj
Specifies the projection matrix (as from a glGetDoublev call).
view
Specifies the viewport (as from a glGetIntegerv call).
objX, objY, objZ
Returns the computed object coordinates.
Description
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GLU_TRUE indicates success; a return value of GLU_FALSE indicates failure. |